ALL echoes (replicas) in Zelda: Echoes of Wisdom and how to get them

The most innovative mechanics in The Legend of Zelda: Echoes of Wisdom involve the so-called echoes or “replicas”. These act as a sort of “summons” that Zelda can perform using the Tri Scepter to create copies of objects or monsters from the environment. This ability helps players navigate various challenges and puzzles throughout the game.

Here’s what you need to know about the echoes/replicas:

  • There are a total of 127 replicas that can be unlocked during your adventure.
  • You can identify objects and enemies that can be memorized as echoes by the golden triangle glimmers surrounding them (approach them and press ZR to register them in your encyclopedia).
  • Some replicas can be found in multiple locations, not just in one specific spot; we will show at least one example for each case.
  • Many echoes have unique functions, while others share similar functions.
  • Summoning each replica requires some power from Tri, meaning you can only summon a certain number at the same time (though Tri’s power can increase as you progress through the game).

In this guide, we will show you how to unlock all the echoes/replicas available in the game, including their effects and power costs.

Below is a list of replicas, organized as they appear in the encyclopedia:

Table

  • Cost: 1 power.
  • Location: Found in the cell of Hyrule Castle (this is the first echo you must learn as part of the story; it is unavoidable).
  • Functionality: Creates a table you can stand on to reach higher parts of the environments.

Old Bed

  • Cost: 1 power.
  • Location: Obtained during the escape from the cell in Hyrule Castle at the beginning of the game (this is unavoidable).
  • Functionality: Creates a bed where you can rest to slowly recover hearts or use as an elongated platform to reach certain spots.

Decorative Bush

  • Cost: 1 power.
  • Location: Obtained during the escape from the cell in Hyrule Castle at the beginning of the game (this is unavoidable).
  • Functionality: Creates an elevated bush to bypass certain jumps.

Wooden Box

  • Cost: 1 power.
  • Location: Obtained during the escape from the cell in Hyrule Castle at the beginning of the game (this is unavoidable).
  • Functionality: Creates a box that you can use as a platform or lift to throw.

Jar

  • Cost: 1 power.
  • Location: In Sudelia Village, you can find jars to memorize inside the first house on the right from the entrance.
  • Functionality: Creates a pot that you can enter, push, or lift to throw.

Royal Jar

  • Cost: 1 power.
  • Location: Obtained during the escape from the cell in Hyrule Castle at the beginning of the game (this is unavoidable).
  • Functionality: Creates a pot that you can enter, push, or lift to throw.

Heavy Rock

  • Cost: 1 power.
  • Location: Obtained during the escape from the cell in Hyrule Castle at the beginning of the game (this is unavoidable).
  • Functionality: Creates a rock that is quite heavy and can sink in water.

Stone

  • Cost: 1 power.
  • Location: After escaping Hyrule Castle at the beginning of the game and waking up on Sudelia Beach, you can find these types of stones in the sand.
  • Functionality: Creates a stone that you can lift and throw.

Sign

  • Cost: 1 power.
  • Location: Exiting Sudelia Village to the right, you can find the first sign of the adventure.
  • Functionality: Creates a wooden sign that is flammable.

Piece of Meat

  • Cost: 1 power.
  • Location: Inside the first house on the left in Sudelia Village, you can find a piece of meat cooking in the fireplace.
  • Functionality: Creates a piece of meat that attracts certain monsters to its position and distracts them.

Trampoline

  • Cost: 1 power.
  • Location: You can find it in Sudelia Village, next to a child and a well.
  • Functionality: Creates a platform on which you can bounce to make a higher jump than normal.

Fireplace

  • Cost: 2 power.
  • Location: You can find one at the entrance of a cave located just south of the Ruins of Sudelia, in the Sudelia Forest area.
  • Functionality: Creates a torch that protects you from colder temperatures.

Zol

  • Cost: 1 power.
  • Location: You can find these enemies in many locations, although the first ones appear on Sudelia Beach.
  • Functionality: Creates a copy of this monster that jumps to attack enemies.

Flaming Zol

  • Cost: 2 power.
  • Location: In the Sudelia Forest area, by taking the path to the right from Sudelia Village, you will find the entrance to a cave along the path. Enter it to find this type of enemy.
  • Functionality: Creates a copy of this monster that sets everything it touches on fire.

Moblin with Spear

  • Cost: 2 power.
  • Location: You can find these types of Moblins in the Sudelia Forest area.
  • Functionality: Creates a Moblin that attacks enemies at a distance with its spear.

Moblin with Sword

  • Cost: 2 power.
  • Location: You can find these Moblins in the Hyrule Plain area (for example, southeast of the Hyrule Ranch entrance, there is a small camp of them).
  • Functionality: Creates a Moblin that attacks enemies in close combat with its sword.

Ferrus

  • Cost: 3 power.
  • Location: You can find the first enemy of this type during the journey through the Ruins of Sudelia, the first dungeon of the game.
  • Functionality: Creates a heavy and armored enemy equipped with an axe.

Bouncy Dude

  • Cost: 2 power.
  • Location: You can find it inside a cave in the Sudelia Forest area.
  • Functionality: Creates an enemy that curls up and rolls, bouncing off everything in its path.

Rope

  • Cost: 1 power.
  • Location: You can find this snake-shaped enemy in the Sudelia Forest area (often semi-hidden in the tall grass).
  • Functionality: Creates a snake that will attack enemies.

Wolfos

  • Cost: 3 power.
  • Location: You can find wild wolves roaming the Hyrule Plain area.
  • Functionality: Creates a wolf that quickly attacks enemies.

Keese

  • Cost: 1 power.
  • Location: These enemies often appear in caves; you will encounter one the first time you cross the cave on Sudelia Beach.
  • Functionality: Creates a bat that charges at enemies. You can also hold it to float from high ledges.

Guay

  • Cost: 3 power.
  • Location: You can find these flying enemies in the Hyrule Plain area.
  • Functionality: Creates this flying enemy that swoops down at enemies.

Octorok

  • Cost: 1 power.
  • Location: In the Sudelia Prairie area, you can find up to two ponds where these enemies appear.
  • Functionality: Creates an octopus that spits rocks at enemies from a distance.

Hedgehog

  • Cost: 1 power.
  • Location: You can find the first enemies of this type on Sudelia Beach.
  • Functionality: Creates an enemy with spikes that damages anything that comes into contact with it.

Baba Deku

  • Cost: 2 power.
  • Location: You can find the first enemies of this type during your journey through the Ruins of Sudelia, the first dungeon of the game.
  • Functionality: Creates an aggressive plant that bites enemies.

Peahat

  • Cost: 3 power.
  • Location: You can find one of these enemies inside a cave just south of the entrance to the Ruins of Sudelia, in the Sudelia Forest area.
  • Functionality: Creates a floating platform surrounded by spikes that spins, damaging anything in its path.

Hanging Spider

  • Cost: 2 power.
  • Location: You can find the first enemies of this type during your journey through the Ruins of Sudelia, the first dungeon of the game.
  • Functionality: Creates a spider that hangs from the ceilings and can be used to climb to certain places.

Climbing Spider

  • Cost: 3 power.
  • Location: You can find spiders of this type in the Sudelia Prairie area northwest of Luebery’s house, near some elevated rock pillars.
  • Functionality: Creates a spider that can climb walls and ceilings (you can link to it with the Tri Scepter to reach high areas).

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