Complete guide to Five Nights at Freddy’s 3, all the Secret Minigames, strategies to complete each night and Animatronics

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Compared to earlier versions, Five Nights at Freddy’s 3 introduces fresh mechanics that further engage fans of the franchise. If you’ve experienced any prior games, you know that FNAF is quite challenging. As you advance through the nights, the animatronics become increasingly active, making survival a true test of skill.

In this chapter, you’ll assume the role of a security guard at Fazbear’s Fright, ensuring that all is well during your shifts. Those who have viewed gameplay will appreciate the meticulous detail in recreating the establishment’s eerie atmosphere, complete with remnants of the old animatronics that once delighted children.

This time, the dynamics have shifted significantly, and you may find yourself puzzled by the new operations. But don’t fret! We’ve uncovered some old recordings that should provide assistance. Moreover, after completing the game, you’ll unlock the sixth night.

Key Locations

As previously mentioned, although some zones may appear similar, FNAF 3 includes distinct areas that you must monitor closely throughout the night to avoid being spotted by any animatronic. Below, we’ll outline these locations.

The Office

Your office may not resemble the ones found in Freddy Fazbear’s Pizza, but it captures its spirit. A standout feature is the window at the front, which allows you to keep an eye on the hallway where visitors could appear at night. On the right side, you can access the cameras, while the left side includes the maintenance panel to check that everything is functioning properly.

Maintenance Panel

This crucial component is located to the left of your office. Given that Fazbear’s Fright has some faulty installations, certain systems might fail. Here, you’ll manage the audio system, cameras, and ventilation. As the nights progress, you’ll encounter more errors, so stay alert.

Ventilation

This familiar aspect can become quite troublesome. In this edition, the ventilation system is more intricate than in prior games, featuring double the cameras. There’s even a direct access point within the camera feed. To prevent further issues, you can block segments of the ventilation by clicking twice on the relevant camera, stopping the animatronics from entering your office.

Phantom Animatronics in FNAF 3

Throughout Five Nights at Freddy’s 3, you’ll encounter seven types of animatronics, all categorized as Phantoms. For those who may not know, these are ghostly manifestations of the animatronics from the old Freddy Fazbear’s Pizza.

Phantom Balloon Boy

Poor Balloon Boy hasn’t fared well in Fazbear’s Fright; he’s even lost his balloon! This might explain why he wanders aimlessly throughout the area without a set path. When he appears, he blocks your camera view with his face, making it necessary to switch to another camera or exit quickly. The more you play the audio file, the higher the chances he will show up.

If he catches you, the ventilation system will shut down.

Phantom Foxy

More damaged than in previous games, Foxy returns with a vengeance. He always shows up randomly on the left side of the office, in the salvage room. You must quickly check the cameras to make him disappear. As the nights continue, his visits will increase.

If he catches you, the ventilation system will shut down.

Phantom Freddy

Freddy returns looking slightly different, perhaps with a new hue. He tends to appear in the hallway in front of your office, attempting to hide his presence awkwardly. To make him leave, switch to the cameras or check the maintenance panel until he walks past the window, realizing you’re not paying attention. If you fail to do this, he may hide from view and jump at you unexpectedly.

If he appears, the ventilation system will shut down.

Phantom Chica

Chica, like her companions, is somewhat charred, but thankfully, she still has her beak. She appears randomly on the arcade screen of Cam 7, replacing the usual content with her blurry face. If you’re unlucky enough to see her, switch cameras immediately to avoid her jump scare. The simplest way to prevent Phantom Chica from appearing is to avoid looking at Cam 7, but this will limit your information.

If she appears, the ventilation system will shut down.

Phantom Mangle

Similar to Mangle but sporting the new look characteristic of animatronics in Fazbear’s Fright. She only appears in Cam 4, hanging from the ceiling and taking Foxy’s place. When you spot her, a loud static noise will sound, and when you exit the cameras, you’ll feel her presence in the office. Moments later, she will jump scare you.

If she appears, the audio system will shut down.

Phantom Puppet

Once again, we must contend with The Puppet, but this time, you won’t need to keep winding the music box to avoid her attack. Her area of action is Cam 8, and if you encounter her, you must switch cameras quickly. Her presence will force you to stare at her face for 10 seconds, which will hinder your ability to check the cameras or maintenance panel. This will also disable both the audio and ventilation systems.

This makes her a particularly dangerous animatronic. Like Phantom Chica and Phantom Mangle, simply ignoring Cam 8 will prevent her from appearing.

Springtrap

Now, let’s talk about Springtrap. This unsettling animatronic is the main source of terror in Fazbear’s Fright. His design resembles a decaying corpse, with parts falling apart to reveal what’s inside. He is the only animatronic that can kill you and end your night shift prematurely.

He appears in Cam 10 and will slowly traverse Fazbear’s Fright with the intent of ending your life. His movement patterns are random, making it difficult to predict his path. Thus, you need to remain vigilant to spot him as soon as possible and use the audio files to redirect him away from your position.

He can also navigate through the ventilation ducts to reach you. If you hear noises in the ducts, check the cameras and swiftly block them to prevent him from closing in. This will force him to retreat and look for another route, giving you some breathing room until morning.

Strategies for Each Night

Starting from the Second Night, the real challenge begins; the First Night serves mainly as a tutorial for the new mechanics. Your primary objective is to locate Springtrap via the cameras. Once you’ve done that, use the audio recording in a nearby room to distract him without drawing him closer to your position.

If he’s difficult to find, he’s likely hiding in the ventilation ducts. He makes distinct noises when he’s inside. Block his path to encourage him to take a different route.

Ideally, keep him within Cam 8, Cam 9, or Cam 10. Achieving this is challenging, but there are effective strategies to help. One approach is to block the duct from Cam 11 and use the audio file in Cam 9, which might confuse him. If you see him in front of the office, don’t lose sight of him. Quickly check the cameras and play the audio file in Cam 2. If he peers into the office, do it in Cam 1.

If you consistently focus on Cam 9 and Cam 10, you can avoid Phantom BB’s appearance while keeping track of Springtrap’s location. Seal the duct from Cam 14 to prevent him from showing up and remember to use the audio file in Cam 10 when he’s nearby. If he’s far away, gradually draw his attention until you can move him away from your position.

Secret Minigames and Their Completion

Second Night’s Secret Minigame

At the beginning of the Second Night, navigate to Cam 8 and click twice on the Balloon Boy poster to activate a secret minigame where you control Balloon Boy as he attempts to retrieve his lost balloons. Jump between platforms to gather all the red balloons in the room, but one will be missing even when a door to exit opens.

To find the hidden balloon, go to the upper-left platform and jump left through a gap in the wall. You’ll fall into a void and witness some unusual sequences. Eventually, you’ll reach a new platforming area where the last balloon is located.

Upon returning to the office, head to the arcades in Cam 7. Focus on the left controls and press the buttons in this order: Up-Left, Down-Left, Up-Right, and Down-Right. This will unlock a minigame featuring Mangle, where you must gather her lost parts while avoiding a child pursuing her.

By doing this, you’ll acquire a cake that you’ll need later. Return to Cam 8 and activate the Balloon Boy minigame again. Repeat the minigame, and when you fall into the void, follow the balloon path until you reach a child. Finally, deliver the cake to soothe his cries and complete the first secret minigame of Five Nights at Freddy’s 3.

Third Night’s Secret Minigame

To unlock the second secret minigame, locate Chica’s cupcakes in Cam 2, Cam 3, Cam 4, and Cam 6 and click on them to activate the minigame. Move forward and fall through the first hole you encounter. Go to the upper-left platform and jump to find the gap in the wall, reaching a new crying child. Offer him Mangle’s cake.

Fourth Night’s Secret Minigame

To trigger the third secret minigame, find the nine tiles in the office located between the guitar and the trash can. Hovering your mouse over them will indicate they can be pressed. The top row corresponds to 1, 2, and 3; the middle row to 4, 5, and 6; and the bottom row to 7, 8, and 9. You need to enter the following code: 295248. This will initiate a minigame where you control Golden Freddy.

This section may feel chaotic. First, you’ll want to drop down to the audience area and exit the stage, falling into the void. You’ll discover additional rooms similar to the one you just left. The entire stage is 3×3. Use the same positions as with the tiles to navigate through 8, 4, 2, and 3 by jumping from below or the sides to ascend. In this unconventional manner, you’ll reach the ceiling of the room and need to jump to the right to find a new child.

Fifth Night’s Secret Minigame

To access the final secret minigame, you must spot Shadow Bonnie in the office. His silhouette can be seen in the dimly lit area on the right, contrasting against one of the wall drawings. You will control Bonnie in one of the earlier minigames, as if there had been a technical glitch. Pressing down will change the minigame to reveal a unique one featuring a child in the lower-left corner.

Navigate as best as you can, switching to the BB minigame to reach the platform from which you can jump through the wall. Fall down to reach the final child to whom you need to deliver the cake.

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