League of Legends: ALL characters/champions and skills

Aatrox

Role: Fighter (Colossus). Difficulty: Moderate.

  • Passive Ability: Deathbringer: Aatrox’s next basic attack periodically inflicts extra physical damage and restores health based on the target’s maximum health.
  • Q Ability: The Darkin Blade: Aatrox swings his greatsword, dealing physical damage. He can strike three times, with each hit having a different area of effect.
  • W Ability: Infernal Chains: Aatrox slams the ground, damaging the first enemy hit. Champions and large monsters must escape quickly to avoid being pulled to the center and taking damage again.
  • E Ability: Umbral Dash: Aatrox passively heals when damaging enemy champions. He can activate it to dash in a selected direction.
  • R Ability: World Ender: Aatrox transforms into his demon form, intimidating nearby enemy minions while boosting his attack damage, healing, and movement speed. Securing a kill or assist extends the duration of the effect.

Ahri

Role: Mage (Burst). Difficulty: Moderate.

  • Passive Ability: Essence Theft: Every time Ahri hits an enemy with an ability, she gains a stack of Essence Theft. Accumulating enough stacks allows her next ability to heal her.
  • Q Ability: Orb of Deception: Ahri sends her orb out, dealing damage to enemies on the way out and inflicting true damage when it returns.
  • W Ability: Fox-Fire: Ahri receives a brief movement speed boost and releases three fox-fires that target and attack nearby enemies.
  • E Ability: Charm: Ahri sends a kiss that damages and charms the first enemy hit, causing them to walk harmlessly toward her. She deals bonus damage to the charmed target for a short time.
  • R Ability: Spirit Rush: Ahri dashes forward and fires essence bolts at nearby enemies, dealing damage. She can use Spirit Rush up to three times before it goes on cooldown.

Akali

Role: Assassin (Duelist). Difficulty: Moderate.

  • Passive Ability: Assassin’s Mark: Hitting an enemy champion with abilities creates an energy ring. Leaving the ring empowers Akali’s next basic attack with increased range and damage.
  • Q Ability: Five Point Strike: Akali throws five kunai that deal damage based on her attack damage and ability power, slowing enemies hit.
  • W Ability: Twilight Shroud: Akali generates a smoke cloud, gaining brief movement speed and recovering energy. While inside, she becomes invisible, but attacking or using abilities reveals her for a short duration.
  • E Ability: Shuriken Flip: Akali flips backward and throws a shuriken that deals magic damage. The first enemy or cloud hit is marked, allowing her to dash to it for bonus damage.
  • R Ability: Perfect Execution: Akali dashes to a target, damaging enemies along the way. She can reactivate the ability to dash again, executing all enemies struck.

Akshan

Role: Marksman. Difficulty: Low.

  • Passive Ability: Heroic Swing: After every three basic attacks against champions, Akshan deals bonus damage and gains a shield. While attacking, he fires a bonus shot that deals reduced damage.
  • Q Ability: Avenger’s Bumerang: Akshan throws a boomerang that damages enemies on the way out and returns for additional damage.
  • W Ability: Rebel: Akshan marks enemy champions as rogues when they kill his allies. If he kills a rogue, he resurrects the allies they killed, gains bonus gold, and removes all marks. He can activate it to become invisible while moving.
  • E Ability: Heroic Leap: Akshan leaps toward an enemy, attacking them repeatedly as he swings.
  • R Ability: Death Mark: Akshan targets an enemy champion and begins charging shots. Upon activation, he fires all accumulated shots, dealing damage based on the target’s missing health.

Alistar

Role: Tank (Vanguard). Difficulty: Moderate.

  • Passive Ability: Triumphant Roar: Alistar heals himself and nearby allies when he knocks up or displaces enemy champions or when nearby enemies die.
  • Q Ability: Pulverize: Alistar slams the ground, damaging and knocking up nearby enemies.
  • W Ability: Headbutt: Alistar headbutts the target, dealing damage and knocking them back. Can also be used against turrets for extra damage.
  • E Ability: Trample: Alistar stomps on nearby enemy units, ignoring collision with them and gaining stacks if he damages an enemy champion. With max stacks, his next basic attack deals bonus magic damage and stuns the target.
  • R Ability: Unbreakable Will: Alistar lets out a powerful roar, eliminating all control effects affecting him and reducing incoming damage while it lasts.

Ambessa

Role: Fighter (Attacker) and Assassin. Difficulty: High.

  • Passive Ability: Dogdrake’s Hunt: When Ambessa casts a spell, using an attack or movement command allows her to glide after the spell concludes. Additionally, casting a spell grants a charge that increases the range of her attacks and movement speed.
  • Q Ability: Artery Sweep / Rending Impact: Ambessa spins her weapons in a semicircle, dealing damage to enemies hit by the edge of her blades. Hitting an enemy prepares the Rending Impact ability. Reactivating it causes Ambessa to slash down, dealing additional damage to the first enemy hit.
  • W Ability: Vituperation: Ambessa gains a shield and then slams the ground. If she blocks an attack from an enemy champion, giant monster, or structure, she will deal additional damage upon slamming.
  • E Ability: Laceration: Ambessa spins her chains, dealing damage and briefly slowing enemies. If she uses Dogdrake’s Hunt, she will attack again.
  • R Ability: Execution: This ability has a passive effect that grants Ambessa armor penetration, and her abilities heal her.

Amumu

Role: Tank (Vanguard). Difficulty: Low.

  • Passive Ability: Cursed Touch: Amumu’s basic attacks apply a curse to enemies, causing them to take additional true damage whenever they receive magic damage.
  • Q Ability: Bandage Toss: Amumu throws a bandage at a target, dealing damage and stunning while pulling himself closer to the enemy.
  • W Ability: Despair: Overwhelmed by anguish, nearby enemies lose a percentage of their maximum health each second and regenerate their curses.
  • E Ability: Tantrum: Reduces the physical damage Amumu receives. He can unleash his fury to deal damage to nearby enemies. Each time he takes damage, the cooldown of Tantrum decreases by 0.5 seconds.
  • R Ability: Curse of the Sad Mummy: Amumu wraps enemies in bandages, applying his curse and dealing damage while immobilizing and preventing them from attacking.

Anivia

Role: Mage (Battle Mage). Difficulty: High.

  • Passive Ability: Rebirth: Upon receiving lethal damage, Anivia returns to her egg state, reviving with full health.
  • Q Ability: Frostbite: Anivia combines her wings and summons an ice sphere that flies toward her enemies, freezing and damaging anyone in its path. Upon exploding, it deals moderate damage in an area and stuns anyone caught.
  • W Ability: Crystallize: Anivia condenses the moisture in the air into an impenetrable ice wall that blocks all movement. The wall lasts for a short duration before melting.
  • E Ability: Glacial Storm: With a flap, Anivia sends a frozen gust of wind toward her target, dealing damage. If the target has recently been hit by Frostbite or damaged by a fully formed Glacial Storm, it takes double damage.
  • R Ability: Ice Storm: Anivia summons a rain of ice and hail that damages enemies and slows their movement.

Annie

Role: Mage (Burst). Difficulty: Moderate.

  • Passive Ability: Pyromania: After casting four spells, Annie’s next ability will stun the target.
  • Q Ability: Disintegration: Annie hurls a fireball imbued with mana that deals damage in a small area, returning to her mana cost if it destroys the target.
  • W Ability: Incinerate: Annie casts a blazing cone of fire, damaging all enemies in the area.
  • E Ability: Molten Shield: Annie grants a shield that absorbs damage to Tibbers or a friendly champion. Enemies attacking the shield will also take damage.
  • R Ability: Summon: Tibbers: Annie summons her bear Tibbers, who damages all nearby units. Tibbers can attack and burn adjacent enemies.

Aphelios

Role: Marksman. Difficulty: High.

  • Passive Ability: The Fiend and the Seer: Aphelios wields five weapons crafted by his sister Alune. He can access two at once, one as a main weapon and the other as a secondary. Each weapon has a unique basic attack and active ability, consuming ammunition.
  • Q Ability: Weapon Abilities: Aphelios has five different active abilities based on the main weapon he has equipped.
  • W Ability: Phase: Aphelios swaps his main weapon for the secondary, replacing his basic attacks and active ability.
  • E Ability: Weapon Queue System: Aphelios has no third ability. This slot shows the next weapon that Alune will give him.
  • R Ability: Lunar Vigil: Aphelios fires a concentrated ray of lunar light that explodes upon hitting enemy champions, applying the unique effect of his main weapon.

Ashe

Role: Marksman. Difficulty: Moderate.

  • Passive Ability: Frost Shot: Ashe’s attacks slow their targets, dealing increased damage afterward. Ashe’s critical hits do not deal extra damage but apply a stronger slow to the target.
  • Q Ability: Focused Shot: Ashe accumulates Focus by attacking. Upon reaching maximum Focus, she can cast a powerful shot that consumes all accumulated Focus, temporarily increasing her attack speed.
  • W Ability: Volley: Ashe fires nine arrows in an arc, dealing damage and applying Frost Shot.
  • E Ability: Hawkshot: Ashe can send her Spirit Hawk on a reconnaissance mission to scout the terrain.
  • R Ability: Enchanted Crystal Arrow: Ashe fires an ice projectile that she can direct while in the air. If the arrow hits an enemy champion, it deals damage and stuns based on the distance traveled.

Aurelion Sol

Role: Mage (Battle Mage). Difficulty: Moderate.

  • Passive Ability: Center of the Universe: Aurelion Sol’s stars orbit around him, dealing magical damage on contact.
  • Q Ability: Star Surge: Aurelion Sol creates an expanding disk that explodes when it reaches a certain distance, stunning and damaging nearby enemies.
  • W Ability: Celestial Expansion: Aurelion Sol expands his stars further, increasing their damage and speed.
  • E Ability: Comet of Legend: Aurelion Sol begins to fly and travels a great distance.
  • R Ability: Voice of Light: Aurelion Sol projects a beam of pure starfire that damages and slows all enemies in its path.

Aurora

Role: Mage and Assassin. Difficulty: Moderate.

  • Passive Ability: Spiritual Abjuration: Aurora’s attacks and abilities exorcise spirits from enemies, which follow her, healing her and granting her extra movement speed.
  • Q Ability: Cursed Animas: Aurora sends a missile that curses hit enemies. She can reactivate this ability to draw the active curses towards her, damaging enemies in the process.
  • W Ability: Through the Veil: Aurora hops in a targeted direction, entering the spiritual realm upon landing, becoming invisible for a brief period.
  • E Ability: Spectral Burst: Aurora opens a portal to the spiritual realm, emitting a pulse of spectral energy that deals damage and slows enemies before jumping to safety.
  • R Ability: Between Worlds: Aurora jumps in a targeted direction, unleashing a shockwave that damages and slows affected enemies, creating an area that traps enemies inside and allows Aurora to teleport from one side to the other.

Azir

Role: Specialist. Difficulty: High.

  • Passive Ability: Legacy of Shurima: Azir can summon the Solar Disk over the ruins of an allied or enemy turret.
  • Q Ability: Conquering Sands: Azir sends all his sand soldiers to a target point, dealing magical damage to enemies hit and applying a slowing effect.
  • W Ability: Rise Up!: Azir summons a sand soldier to attack nearby targets. The soldiers’ basic attack replaces Azir’s against all enemies within range, dealing magical damage to all enemies in a line.
  • E Ability: Shifting Sands: Azir shields himself for a short duration, sliding towards one of his sand soldiers and damaging enemies during the movement. If he hits an enemy champion, he immediately prepares a new soldier and stops his slide.
  • R Ability: Imperial Divide: Azir summons a wall of soldiers that, charging forward, deal damage and knock back enemies.

Bardo

Role: Controller (Catcher). Difficulty: High.

  • Passive Ability: Traveler’s Call: Bard attracts lesser spirits that enhance his basic attacks to deal additional magical damage. Bard can collect ancient bells that appear randomly, granting experience, restoring mana, and increasing movement speed out of combat.
  • Q Ability: Cosmic Binding: Bard fires a projectile that slows the first enemy hit before continuing its path. If it then hits a wall, the initial target becomes stunned. If it hits another enemy, both take damage.
  • W Ability: Caretaker’s Shrine: Bard creates a healing shrine that, after a short time, disappears and heals and increases the speed of the first ally who touches it.
  • E Ability: Magical Journey: Bard opens a portal in a nearby terrain obstacle. Both allies and enemies can pass through it, but it works only in one direction.
  • R Ability: Tempered Fate: Bard launches his spiritual energy at a target, freezing all units and turrets in the area for a brief period.

Bel’Veth

Role: Fighter (Attacker). Difficulty: Moderate.

  • Passive Ability: Death in Lavender: After using an ability, Bel’Veth’s next two attacks have increased attack speed. Each time she kills a giant monster or champion, she gains permanent attack speed in the form of Lavender stacks.
  • Q Ability: Void Wave: She glides in one of four directions, dealing damage to all enemies she passes through and applying effects.
  • W Ability: Up and Down: She strikes with her tail, dealing damage, knocking enemies into the air, and slowing them. Hitting an enemy champion reduces the cooldown of Q – Void Wave in the direction of the champion hit.
  • E Ability: Royal Vortex: Bel’Veth channels a storm around her, granting damage reduction and additional lifesteal. Each slice hits the enemy with the lowest health and deals more damage as their health decreases.
  • R Ability: Infinite Banquet: This ability has both a passive and active component. The passive grants Bel’Veth armor penetration and healing from her abilities. The active makes her unstoppable and teleports to the farthest enemy champion in a straight line, dealing damage and stunning them.

Blitzcrank

Role: Tank. Difficulty: Moderate.

  • Passive Ability: Mana Barrier: When Blitzcrank’s health is low, he gains a shield based on his mana.
  • Q Ability: Rocket Grab: Blitzcrank shoots out his right hand to grab the first enemy he hits, dealing damage and pulling them to him.
  • W Ability: Overdrive: Blitzcrank overcharges, dramatically increasing his movement speed and attack speed. He is briefly slowed when the effect ends.
  • E Ability: Power Fist: Blitzcrank charges his fist to deal a critical hit and knock the target into the air.
  • R Ability: Static Field: Enemies marked by Blitzcrank receive a shock after 1 second. Blitzcrank can activate this ability to damage nearby enemies and silence them briefly.

Brand

Role: Mage (Burst). Difficulty: Moderate.

  • Passive Ability: Fire Cloud: Brand’s spells ignite targets, dealing damage over 4 seconds. It can stack up to 3 times. If Brand kills a burning enemy, he regains mana.
  • Q Ability: Conflagration: Brand casts a fireball that deals magical damage. If the target is burning, Conflagration will stun them for 1.5 seconds.
  • W Ability: Pillar of Flame: After a brief delay, Brand creates a Pillar of Flame that damages enemies within it. Enemies hit by burning effects take additional damage.
  • E Ability: Blaze: Brand casts a powerful attack that spreads to nearby enemies, dealing magical damage. If the target is burning, the spread doubles.
  • R Ability: Pyroclasm: Brand unleashes a devastating fire torrent that rebounds up to 5 times between Brand and nearby enemies, dealing magical damage each time it bounces. These bounces prioritize champions.

Braum

Role: Tank (Protector). Difficulty: Low.

  • Passive Ability: Concussive Blows: Braum’s basic attacks apply Concussive Blows. After the first stack, allied basic attacks also apply stacks. At 4 stacks, the target is stunned and takes magical damage.
  • Q Ability: Winter’s Bite: Braum launches a blast of icy air that slows and damages the first enemy hit.
  • W Ability: Stand Behind Me: Braum jumps to an allied champion, granting armor and magic resistance for a short duration.
  • E Ability: Unbreakable: Braum raises his shield in one direction for several seconds, blocking all projectiles that hit it and completely nullifying the damage from the first one.
  • R Ability: Glacial Fissure: Braum slams the ground, knocking up and slowing nearby enemies and opening a fissure that slows down enemies.

Briar

Role: Fighter. Difficulty: Moderate.

  • Passive Ability: Crimson Curse: Briar gains additional healing based on her missing health. Additionally, her attacks and abilities apply bleeding stacks for a short time. Bleeding deals physical damage based on the number of stacks and heals Briar a percentage of the pre-mitigated damage.
  • Q Ability: To the Throat: Briar lunges at her target, briefly stunning them, dealing physical damage, and reducing their armor. Briar will stop prioritizing champions if she uses this ability on a minion or monster during Frenzy.
  • W Ability: Frenzy / Another Little Bite: Jumps to a location and enters a Frenzy state, causing her to attack the nearest enemy (prioritizing champions) for a period. While in this state, she gains attack speed and movement speed. Briar can reactivate this ability to enhance her next attack, dealing damage based on her missing health and healing a substantial percentage of the damage dealt.
  • E Ability: Frightening Howl: At the start of the charge, Briar sheds Frenzy and gathers energy, reducing the damage she takes. Upon release, Briar emits a howl that deals damage based on the charge time and slows enemies briefly. At maximum charge, the howl knocks back enemies that hit a wall and stuns them.
  • R Ability: Bloody Finale: Launches a hemolytic projectile and jumps to the location of the first champion hit, marking them as prey. Upon landing, she deals a significant amount of physical damage to nearby enemies and makes them flee. During this time, she gains bonus armor, magic resistance, and movement speed.

Caitlyn

Role: Marksman. Difficulty: Moderate.

  • Passive Ability: Headshot: Every few basic attacks or against a target trapped in one of her traps or her net, Caitlyn delivers a headshot that deals bonus damage, scaling with her critical chance.
  • Q Ability: Piltover Peacemaker: Caitlyn charges her rifle for 1 second to release a penetrating shot that deals physical damage and widens upon reaching a target (dealing less damage to subsequent targets).
  • W Ability: Yordle Trap: Caitlyn sets a trap to catch sneaky Yordles. When triggered, the trap stops the champion and reveals them for 1.5 seconds, granting Caitlyn a boosted headshot.
  • E Ability: 90 Caliber Net: Caitlyn throws a heavy net to slow down her target. The recoil pushes Caitlyn backward.
  • R Ability: Ace in the Hole: Caitlyn takes her time to prepare the perfect shot, dealing significant damage to a single target from a long distance. Enemy champions can intercept the bullet for their allies.

Camille

Role: Fighter (Attacker). Difficulty: Moderate.

  • Passive Ability: Adaptive Defense: Basic attacks on champions grant Camille a shield equal to a percentage of her maximum health, protecting her from that type of damage (physical or magical) for a brief period.
  • Q Ability: Precision Protocol: Camille’s next attack deals bonus damage and grants her increased movement speed. It can be recast for an additional damage boost.
  • W Ability: Tactical Sweep: Camille delivers an attack in a cone, dealing damage. Enemies hit in the outer half receive bonus damage and healing.
  • E Ability: Hookshot: Camille dashes to a wall, leaping over it and damaging enemies upon landing.
  • R Ability: Hextech Ultimatum: Camille dashes to a target enemy champion, locking them in a zone and preventing their escape.

Cassiopeia

Role: Mage (Battle Mage). Difficulty: High.

  • Passive Ability: Serpentine Elegance: Cassiopeia gains movement speed per level but cannot buy boots.
  • Q Ability: Noxious Blast: Cassiopeia floods an area with poison, increasing her movement speed if she hits an enemy champion.
  • W Ability: Miasma: Cassiopeia launches several clouds of poison that slow, root, and deal light damage to enemies passing through.
  • E Ability: Twin Fang: Cassiopeia attacks a target for more damage if it is poisoned and restores some health on kill.
  • R Ability: Petrifying Gaze: Cassiopeia unleashes a whirlpool of magical energy that stuns enemies facing her and slows those with their backs turned.

Cho’Gath

Role: Specialist. Difficulty: Moderate.

  • Passive Ability: Carnivore: Cho’Gath restores health and mana each time he kills an enemy. The amount increases with his level.
  • Q Ability: Rupture: Cho’Gath shatters the ground at a target location, launching enemies into the air and slowing them.
  • W Ability: Feral Scream: Cho’Gath emits a terrifying scream at enemies in a cone, dealing magical damage and silencing them for a few seconds.
  • E Ability: Vorpal Spikes: Cho’Gath’s basic attacks release deadly spikes that damage and slow all enemy units in front of him.
  • R Ability: Feast: Cho’Gath devours an enemy unit, dealing a huge amount of true damage. If the target dies, Cho’Gath grows and increases his maximum health.

Corki

Role: Marksman. Difficulty: Moderate.

  • Passive Ability: Hextech Munitions: A portion of the damage Corki deals with basic attacks converts to magic damage. Occasionally, Corki can pick up the Package in his base, granting him a speed boost and a powered-up Val’s ability.
  • Q Ability: Phosphorus Bomb: Corki throws a luminous bomb to the targeted location, damaging nearby enemies and revealing the area for a time.
  • W Ability: Valkyrie: Corki flies a short distance, dropping bombs and leaving behind a trail of fire that damages enemies inside.
  • E Ability: Gatling Gun: Corki fires on a cone-shaped area. Enemies hit take damage and lose armor and magic resistance.
  • R Ability: Missiles Barrage: Corki fires a missile toward the target area that explodes upon impact, dealing damage to nearby enemies.

Darius

Role: Fighter (Colossus). Difficulty: Low.

  • Passive Ability: Hemorrhage: Darius’s damaging attacks and abilities cause enemies to bleed, dealing physical damage over 5 seconds. It can stack up to 5 times.
  • Q Ability: Decimate: Darius gathers strength and sweeps his axe in a wide arc, dealing damage to enemies caught in the blade and healing based on the number of champions and large monsters hit.
  • W Ability: Crippling Strike: Darius’s next attack strikes a vital point, causing the target to bleed and reducing their movement speed.
  • E Ability: Apprehend: Darius readies his axe, causing his physical damage to ignore a percentage of his target’s armor. When activated, Darius sweeps his axe and pulls enemies toward him.
  • R Ability: Noxian Guillotine: Darius leaps onto a target enemy, dealing true damage. If the target dies from this attack, the cooldown resets for a short period.

Diana

Role: Assassin (Assassin) and Fighter (Attacker). Difficulty: Moderate.

  • Passive Ability: Moonsilver Blade: Every third attack deals bonus magic damage to nearby enemies. After casting a spell, Diana gains attack speed for her next three attacks.
  • Q Ability: Crescendo: Diana unleashes a crescent of energy in a wave that deals damage to enemies. The enemies hit receive a mark of lunar energy, revealing them for a short period.
  • W Ability: Pale Cascade: Diana creates three orbs that orbit around her and explode on contact with enemies, dealing damage. If the third orb explodes, the shield absorbs more damage.
  • E Ability: Lunar Rush: Diana turns into the incarnation of the moon, dashing toward an enemy and dealing damage. The mark of lunar energy disappears from other enemies.
  • R Ability: Lunar Storm: Diana reveals and pulls all nearby enemies to her, slowing them. If Diana pulls a champion enemy or more, a torrent of lunar light falls upon her after a short time, dealing area damage.

Dr. Mundo

Role: Fighter (Colossus). Difficulty: Moderate.

  • Passive Ability: Adrenaline Rush: Dr. Mundo regenerates 1% of his maximum health per second.
  • Q Ability: Infected Cleaver: Dr. Mundo throws his cleaver, dealing damage equal to a portion of his target’s current health and slowing them for a short time.
  • W Ability: Burning Agony: Dr. Mundo drains his health to reduce the duration of crowd control effects and deal damage to nearby enemies.
  • E Ability: Masochism: Dr. Mundo gains bonus attack damage based on his missing health. His next basic attack deals bonus damage to the enemy.
  • R Ability: Sadism: Dr. Mundo sacrifices a portion of his health to increase his movement speed and gain a drastic increase in health regeneration.

Ekko

Role: Assassin (Assassin). Difficulty: High.

  • Passive Ability: Z-Resonance: Every third attack or damaging spell cast on a single target deals additional magic damage and grants Ekko an increase in movement speed if the target is a champion.
  • Q Ability: Timewinder: Ekko throws a time bomb that damages and slows the first champion hit. After a short delay, the bomb returns to him, damaging enemies in its path.
  • W Ability: Parallel Convergence: Ekko’s basic attacks deal additional magic damage to targets with low health. Use Parallel Convergence to create an anomaly that slows enemies within.
  • E Ability: Phase Dive: Ekko rolls on the ground, dodging attacks while activating his Z-Device. His next attack deals extra damage and distorts reality.
  • R Ability: Chronobreak: Ekko fragments his timeline and returns to a previously favorable moment, reappearing at the same location and healing himself for a portion of the damage taken during that time, dealing damage to enemies nearby.

Elise

Role: Mage. Difficulty: High.

  • Passive Ability: Spider Queen: In human form, when Elise hits an enemy with an ability, she summons a sleeping spider. In spider form, basic attacks deal additional magic damage and heal Elise.
  • Q Ability: Neurotoxin / Venomous Bite: In human form, it deals damage based on the target’s health. In spider form, it lunges at an enemy and inflicts damage based on their health.
  • W Ability: Volatile Spiderling / Frenzied Spiderling: In human form, it releases a spider that explodes upon contact with a target. In spider form, Elise and her spiders gain attack speed.
  • E Ability: Cocoon / Rappel: In human form, it stuns the first enemy hit and reveals them if they are not in stealth. In spider form, Elise and her spiders ascend, then descend onto an enemy target, dealing damage and healing.
  • R Ability: Spider Form: Transforms into a threatening spider, reducing her attack range but gaining movement speed, new abilities, and a swarm of spiders that attack nearby enemies.

Fiddlesticks

Role: Specialist. Difficulty: High.

  • Passive Ability: A Simple Scarecrow: Fiddlesticks’ talisman is replaced by scarecrow figures.
  • Q Ability: Fear: Fiddlesticks instills fear, damaging enemies with skills that are unseen or activating Fear by selecting a target.
  • W Ability: Harvest Abundance: Fiddlesticks drains the life of nearby enemies and deals additional execution damage at the end of the effect.
  • E Ability: Reap: Fiddlesticks attacks in an area with his scythe, slowing all enemies hit and silencing those hit in the center of the slash.
  • R Ability: Swarm of Crows: A flock of crows surrounds Fiddlesticks, dealing damage every second to all enemy units in the area.

Fiora

Role: Assassin (Duelist). Difficulty: Low.

  • Passive Ability: Duelist’s Dance: Fiora challenges enemy champions to evade her, indicating the direction she attempts to strike. If Fiora wins the challenge, she gains a small bonus and can choose a new direction.
  • Q Ability: Lunge: Fiora lunges at a target and stabs a nearby enemy, dealing physical damage and applying effects.
  • W Ability: Riposte: Fiora blocks all damage and debuffs for a short time, then strikes in a direction. The strike slows the first enemy champion hit or stuns if Fiora successfully blocked a crowd control effect.
  • E Ability: Lunge: Fiora gains additional attack speed for two attacks, the first slowing the target and the second striking critically.
  • R Ability: Grand Challenge: Fiora locates the four vital points of the enemy champion and gains movement speed toward it. If she hits all four vital points or the target dies after hitting at least one, Fiora and her allies in the area receive healing for several seconds.

Fizz

Role: Assassin (Assassin). Difficulty: Moderate.

  • Passive Ability: Piercing Trident: Fizz’s attacks deal additional damage over time.
  • Q Ability: Urchin Strike: Fizz thrusts at his target, dealing magic damage and applying effects.
  • W Ability: Seastone Trident: Fizz empowers his next attack, dealing bonus damage. Killing a unit resets the cooldown of Seastone Trident. Additional hits deal more damage.
  • E Ability: Playful/Jump: Fizz jumps into the air and lands gracefully on his spear, becoming untargetable. From this position, he can drop down to smash the ground or jump again before landing.
  • R Ability: Chum the Waters: Fizz throws a fish that sticks to the first enemy it hits and slows them. After a delay, a shark erupts from the ground, launching the target into the air and knocking nearby enemies aside. All enemies hit take magic damage and are slowed.

Galio

Role: Tank (Protector). Difficulty: Moderate.

  • Passive Ability: Colossal Smash: Every few seconds, Galio’s next basic attack deals additional magic damage in an area.
  • Q Ability: Winds of War: Galio launches two wind whirlwinds that merge into a large tornado, dealing damage over time.
  • W Ability: Shield of Durand: Galio charges defensively and moves slowly. After releasing the charge, Galio will damage and provoke nearby enemies.
  • E Ability: Justice Punch: Galio steps back, charges forward, and stuns the first enemy he encounters in his path.
  • R Ability: Heroic Entrance: Galio designates the location of an allied champion as a landing point, granting a magical shield to all allies in the area. After a brief delay, Galio lands at the location and knocks up nearby enemies.

Gangplank

Role: Specialist. Difficulty: High.

  • Passive Ability: Trial by Fire: Every few seconds, Gangplank’s basic attacks burn his victims.
  • Q Ability: Parrrley: Gangplank shoots a target and receives gold for each enemy minion killed.
  • W Ability: Remove Scurvy: The healing effects of citrus remove crowd control effects and restore health.
  • E Ability: Powder Keg: Gangplank places an explosive barrel in a target location. If destroyed, the barrel explodes, dealing damage and slowing nearby enemies.
  • R Ability: Cannon Barrage: Gangplank orders his ship to fire on an area. Enemies within the area are slowed and take damage.

Garen

Role: Fighter (Colossus). Difficulty: Moderate.

  • Passive Ability: Perseverance: If Garen has not been recently affected by enemy attacks or abilities, he regenerates a percentage of his maximum health each second.
  • Q Ability: Decisive Strike: Garen gains a movement speed boost, removes all slows, and his next attack strikes an enemy at a critical point, damaging and silencing them.
  • W Ability: Courage: Garen reduces incoming damage for a brief duration and gains additional resistance to crowd control effects.
  • E Ability: Judgment: Garen spins his sword rapidly around him, dealing physical damage to nearby enemies. Enemies hit by the edge of the whirlwind receive critical strikes.
  • R Ability: Demacian Justice: Garen invokes the power of Demacia to attempt to execute an enemy champion, dealing damage around his target.

Gnar

Role: Specialist. Difficulty: High.

  • Passive Ability: Fury Gene: Gnar generates fury in combat. Upon reaching maximum fury, his next ability transforms him into Mega-Gnar, a form in which he is more resilient and gains access to new abilities.
  • Q Ability: Boomerang / Rock Toss: Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang, the cooldown is reduced. Mega-Gnar throws a rock at an enemy, damaging and slowing nearby enemies.
  • W Ability: Hyper / Stomp: Gnar’s attacks and spells grant him speed, dealing additional damage. Mega-Gnar is too furious to run and attacks violently in front of him, stunning enemies in that area.
  • E Ability: Jump / Shake: Gnar jumps to a location and, if he lands on a unit, can jump again. Mega-Gnar is too big to bounce, landing with devastating force and damaging nearby enemies.
  • R Ability: Gnar!: Mega-Gnar throws all nearby enemies, dealing damage and slowing them. Any enemy that collides with a wall becomes stunned and takes additional damage.

Gragas

Role: Tank (Vanguard). Difficulty: Moderate.

  • Passive Ability: Happy Hour: Gragas heals periodically when using an ability.
  • Q Ability: Rolling Barrel: Gragas rolls his barrel to a specific location. The explosion can be activated or will explode automatically after 3 seconds. Enemies hit by the explosion have their movement speed reduced.
  • W Ability: Drunken Rage: Gragas drinks from his barrel for 1 second. Upon finishing, his drunkenness empowers his next attack, dealing magical damage to all nearby enemies.
  • E Ability: Body Slam: Gragas charges towards a specified location, dealing damage to the first enemy he encounters and stunning them.
  • R Ability: Explosive Cask: Gragas throws his barrel to a location, dealing damage and pushing back enemies hit.

Graves

Role: Specialist. Difficulty: Low.

  • Passive Ability: New Destination: Graves’ shotgun has unique properties: it must reload when out of ammo, attacks launch 4 bullets, and bullets cannot pass through units but push non-champions hit.
  • Q Ability: End of the Line: Graves fires an explosive projectile that detonates after 1.5 seconds or 0.25 seconds if it hits an obstacle.
  • W Ability: Smoke Screen: Graves shoots a bomb at the targeted area, creating a smoke cloud that reduces vision range. Enemies hit by the first impact suffer magical damage and have their movement speed reduced briefly.
  • E Ability: Quick Draw: Graves dashes forward, gaining armor for a few seconds. If he moves toward an enemy champion, he gains two stacks of True Value. Hitting enemies with basic attacks reduces the cooldown of this ability and refreshes the defensive boosts.
  • R Ability: Collateral Damage: Graves fires an explosive shot that deals significant damage to the first champion hit and pushes him back. After hitting an enemy or reaching the end of its range, the bullet explodes, dealing damage in a cone.

Gwen

Role: Assassin (Duelist). Difficulty: Moderate.

  • Passive Ability: Mil Cuts: Gwen’s attacks deal additional magic damage based on the target’s health. She heals a portion of the damage dealt to enemies.

Post Comment