Teamfight Tactics, all the Arcane characters that have reached Set 13 of TFT with their origins, classes, skills and cost

Riot Games is set to enhance the experience of Teamfight Tactics (TFT) with the launch of Set 13, which notably introduces characters from the hit series Arcane. On November 20, players can expect to see 10 characters from this acclaimed show join the game. Let’s dive into the details of each character, focusing on their origins, classes, abilities, and costs.

Arcane Characters in TFT Set 13

Loris

Cost: 3

Origin: Agent

Class: Sentinel

Ability: Piltover Bulwark

Effect: Provides a shield of 500/575/675 (AP) for 4 seconds and redirects 0.5% of damage taken to neighboring allies. Once the shield is consumed, it inflicts 150/225/365 (AP) magic damage in a cone.

Maddie

Cost: 1

Origin: Agent

Class: Sniper

Ability: Fan the Hammer

Effect: Fires 6 shots at the farthest enemy, dealing 1.25/1.25/1.4+10/15/25 (AD) physical damage to the first target hit.

Powder

Cost: 1

Origin: Family/Recycler

Class: Ambusher

Ability: Misfit Toy

Effect: Throws a monkey at the largest nearby enemy group, causing an explosion with a 2-hexagon radius. Enemies within the blast take 305/460/680 (AP) magic damage, reduced by 0.33% for each hexagon of distance from the center.

Renni

Cost: 3

Origin: Chemical Baron

Class: Fighter

Ability: Sludgerunner’s Smash

Effect: Heals for 320/350/400+0.15% (health + AP) over 1.5 seconds, while lifting and stunning the target, dealing 5 (AD) physical damage. It then slams them down, inflicting 2 (AD) physical damage to surrounding enemies and applying a 1% burn for 5 seconds.

Scar

Cost: 3

Origin: Firelight

Class: Caretaker

Ability: Sumpsnipe Surprise

Effect: Launches bombs at the 3 closest enemies, stunning them for 1.5/1.5/1.75 seconds and dealing 120/180/280 (AP) magic damage to each. He also heals for 240/280/330 (AP).

Sevika

Cost: 5

Origin: Chemical Baron/Lucky

Class: Pit Fighter

Ability: Beat the Odds

Effect: Randomly selects one of three abilities with a chance for a powerful outcome:

  • Flamethrower
  • Extend-o-Punch
  • Chomp

Smeech

Cost: 3

Origin: Chemical Baron

Class: Ambusher

Ability: Scrap Hacker

Effect: Jumps to the enemy with the fewest items within a range of 4 hexagons, hitting them 3 times for 5+70/105/170 (AD) physical damage. If the target is defeated, he leaps again, dealing 0.3% less damage with each hit.

Steb

Cost: 1

Origin: Agent

Class: Fighter

Ability: Field Medicine

Effect: Passive: Heals the 2 closest allies by 0.25% when healing. Active: Heals for 270/310/360 (AP) and hits the target for 260/390/585 (AP) magic damage.

Vander

Cost: 2

Origin: Family

Class: Caretaker

Ability: Hound of the Underground

Effect: Stops attacking to gain 100/125/150 (AP) physical and magical armor for 2.5 seconds. The next attack deals 4 (AD) physical damage, increasing by 2 (AD) based on the cost of your team’s champions.

Violet

Cost: 1

Origin: Family

Class: Pit Fighter

Ability: 1-2-3 Combo

Effect: Strikes the target twice (1.35/1.35/1.4 (AD) physical damage) followed by a hook that deals 4/4/4.25+40/60/90 (AD & AP) physical damage, stunning them for a short duration.

This fresh set introduces a new dynamic to Teamfight Tactics, merging beloved characters from Arcane with engaging gameplay. Players will have the opportunity to experiment with various character combinations and strategies as they embark on new challenges in the game.

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